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They've also rejiggered Heirlooms so that Nullifium is now a pool you can assign to various heirlooms indefinitely, rather than being a spendable currency. I'm still not anywhere near 700, which is where the new universe is supposed to become accessible, but that's just another goalpost to aim for. Mar 25, 2018 7/16 Added a new 'Protect Heirloom' button in the Heirlooms dialog: Mark certain heirlooms from being auto-recycled on portal if/when a better one is found by the AutoHeirloom script. 7/6 New EasyMode Worker Ratios, 1000 tributes = 1/1/10 and 1500 tributes = 1/2/22; Feature changes added by genBTC since before 4/27/2016 and Trimps version 3.22.
They call it the sport of kings. Probably because it costs so much money to be competitive. I'm not a king and I'm not rich, but I am a 'lord' of sorts. So I count that as close enough.The first time I brough the Tardis to the Kentucky Derby, I set it in what seemed like the perfect hiding spot. Right in line with a bunch of other blue boxes of similar size. That turned out to be a mistake. One in which I promptly corrected with a literal tsunami of Lysol, which of course I had to go back in time to invent.
But that's another story.This story concerns my desire to win a horse race.without. cheating. So many less scrupulous time travelers have enriched themselves beyond comprehension with Superbowl bets or lottery tickets. I, however, am above that.
I choose to win fair and square. And here is how I do it.I must admit that my horse 'Gallopfrey' is somewhat underwhelming. He's a bit past his prime at 640 years old, but he has that spark of greatness that only I can see. He can win, but only when every single thing goes his way. This doesn't happen very often, but I found a way to give him more chances, so to speak.
The Tardis.Not only can my baby travel through time, but she can also split time into many pieces. You might call those pieces 'alternate timelines.'
So, it's simple. I just use the Tardis to observe the same exact race with all the same exact horses, just simultaneously in many ever so slightly different dimensions. Then whichever timeline my horse does the best in is the timeline I show up to collect my trophy.This is not cheating.
My horse won that particular race on it's own. I did not go forward in time to see which horse would win, then go back and buy that horse. I have had Gallopfrey long before cave dwellers ever thought to even saddle them. Also, I'm the only person to ever have his horse win 30 races at the same time.
I have all 30 trophies (with the exact same date on all of them) to prove it.As you can see, time travel or 'changing the clock' was absolutely not involved.Keep guessing;). This is pretty much all the dev's fault.The final Golden Upgrade being set at 2000% made it necessary for me to farm a significant number of heirlooms. This thread's topic is how I figured out to do it.And Grabarz, although your guess is incorrect, I did incorporate one element of it. And I am glad you are involved in this thread, since I think I need your input.I was successful at getting to the 2000% and it was challenging enough to be reachable but satisfyingly difficult. Good job to that. But I may have discovered an exploitable bug.My heirloom farming method, which I will call Paralleling, was far more successful than I expected.I don't want to reveal what Paralleling is just yet, since I've kind of made it into a game, and also it has the possibility to change the direction of future content, similar to scripting. I am actually surprised that it hasn't already been guessed, owing to it's simplicity, and the mountain of clues I have provided.
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And I won't be surprised at all if, once it is revealed, many come forward claiming to have already been using it for a while. Bottom line is I feel like Paralleling is definitely an unfortunate exploit, if not exactly cheating. And this possible bug just makes it much worse.Since the release of 4.1, I have basically just been doing runs to z300, then doing my 16-20 VMs and portaling.
My average VMs at the spire is 11, and I never get less than 10. The run I'm on now had me at 16. On one run, I had 4 VMs at z35. This just seems astronomically unlikely. What I need is a more precise explanation of how Void Map drops are calculated.I know that there is some series of numbers generated at the time of portal (locking in certain drops to prevent save-scumming), but I want to know if there are any other modifiers involved that might tip some probabilities in the wrong direction.
There could also be a rounding error, or just the fact that rounding may be having a much more severe affect when numbers near the extremes of the spectrum are involved. Also the VMDC equation on the wiki page is a bit confusing. I would like an example better describing how to plug in all the numbers.I understand that most players have gotten the same results that I have on occasion. But my point is that there might be something wrong that, in tandem with Paralleling, makes collecting VMs far too consistent and effortless.This thread has turned out to be a balancing act between fixing an exploit and outright revealing it.
I like to play every daily challenge, so when I found myself running my final VM's with just 2 hours left til the Daily reset, I used parallelling to increase the titimp drops, thus decreasing clear time.I use parallelling for many other things:Collect more resources from map farming. Follow the Jestimp chains.Test multiple strategies under identical conditions.Clear zone goals faster by parallelling out contingent mini-strategies.Test permanent changes (e.g. Respec) before committing to them, in real time.I have also come to the conclusion that parallelling plus scripting is broken.I could have used it to virtually guarantee multiple magmatic drops on my first run post 4.1.I could use it to maximize any resource I want. Dark Essence, Nullifium, or Helium, effortlessly.I could even use it to squeeze out a few more zones on an HZE run. (Max Tauntimps)Anyway, that's all the rest of the clues I am going to give.Thanks maurer3d for the VM drop explanation.
If I plugged in the numbers right, that means the minimum possible interval is 512 cells.But the second part is where I'm not entirely clear on how it works. Your percentages make sense, but I also need to know how the RNG seed works.What numbers does the RNG seed generate? How many digits. How many decimal places. How exactly do the RNG seed numbers interact with the VMDC percentages to produce accurate results? Are there any global modifiers to the RNG seed? Any rounding errors?
Any floating point errors?We are dealing with tiny percentages, so if accuracy has been somehow compromised by whatever reason, then I believe parallelling can exploit it, and parallelling + scripting can destroy it. I don't know what it going on, but here is my guees once you hit Z125 you farm B. Maps for tec while still being on zone 125 you can clear and get all the teck for Z126+ without going above Z125? Is that it?Edit 1: Oh after reading the thread did you open up trimps more then once then use export/import into all the games, then once done you pick the best save keep it then portal get to the end open more then one game do it all again?Edit 2: FYI for those that are trying to get Speed: Star Achievement just do what I said adove Edit 1 (but maybe less Teck farming) it well unlock when you do the B.W.
Z170 map while you are at Z125, and if you're strong you should be able to get it done before 50min. Parallelling is when you run more than one game at the same time.So the way I got 30 magmatic heirlooms in six minutes was to have 10 identical games running.
Each individual game dropped 3 magmatic heirlooms out of 20 total. The first and third dropped six minutes apart. The first and second dropped 2.5 minutes apart.So the riddle was a bit misleading, since I only got to keep 3 out of the 30. But hey, what riddle.isn't.
misleading?Anyway, I'm not going to answer any specific questions about the various ways I use parallelling, but feel free to use this thread to help eachother figure out how to benefit from this strategy.I will leave you with two things:1. The RNG seed string is the key.2. Keyboard Shortcuts! The whole 'riddle' thing, and 'parallelling' term, calling this 'strategy', is just an excuse to make this exploit look like an honest play.In theory, it's just very efficient save/load technique, in fact, messing/being interested ith things like RNG seed (shouldn't be important for normal player, it's just invisible for user number, that the programm/game need to work), playing the game in a way, that it can, but was not ment to be played - it's nothing more than exploit, ergo buguse, ergo cheating.That's what you are. Not Timelord, not Cheaterlord - just common cheater.Ofc. Game does not have any multiplayer, so it's fine, if you like to play this way, because you don't hurt anybody else by doing so.
But stop calling yourself an honest player.BTW dev's fault - the challenge is very hard, true, but possible. It's not dev's fault, that you did take short road to get there. I have been trying to push to z350 on my last few runs, and the key to achieving it is adequate coordination levels. So when I was in the middle of yesterday's run, spending hours manually collecting fuel, I realized that I had no idea how many coord levels I would need or how many I would get.So I decided to slip into another timeline, and switch to using Overclocking to collect fuel. This is half as effective, so there was a possibility that it would fail.Than I stalled out and had to start farming. After 2 hours, I slipped into yet another timeline, and continued.I finally reached z350 with a strong game, so I decided to parallell out one more game.
I used this game to respec to a higher looting.At this point, I had 5 games running at the same time.1. Z300 - Max fuel run.2.
Z341 - Still farming in case scout game too weak.3. Z345 - Backup farming scout.4. Z350 - Doing VMs with looting respec.5. Z350 - Doing VMs with Coord respec.Game 5 turned out to be the best game, so I closed all the other alternate realities.I probably could have continued with game 1 and made the looting respec work.
But I decided that it wasn't worth the 3-5 hours it would take.If game 5 had failed to gather enough coords, I would have been forced to close it and fall back to an earlier foundational timeline. That is why I call them 'scouts.' I don't use AutoTrimps, so running 5 games is 5 times the work of running 1 game. (Not very much work either way)@zorann - Cheater? You have no idea! Tell me, if one desires to cheat, what is the single most powerful, most effective, most perfect tool ever devised to do such a thing?That's right my friend. A time machine.I AM A F%@#ING TIMELORD!Have you ever heard this saying?
'The enemy of my enemy is my friend.' Well, scripters are my enemy. My mortal enemy. In every time.
In every dimension.You can be my companion. Join me, Clara, on my quest to destroy them!They cannot hide in their robotic shells, or their soulless automated factories, spewing out death!We can silence them once an for all, together. Scripters are cheaters. Save editors are cheaters. You are not a scripter - true.But you are still cheater.
You just cheat differently - you are an exploiter. It's even worse than scripter, because scripter need to set correctly his scripts, which may be a challenging puzzle game by itself, and you. You just exploit.
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Phew.So you are a cheater - cheat level much above save editors, but still a little below scripters. You 'deserve' to cheat, since it's not multiplayer game, but you need to know, that your achievements doesn't realy count.Excuse me, I'll stop feed you now;). Part 1Scripting is cheating, but that's not even the third worst thing I hate about it.1. Complete lack of patience. Scripters feel the insatiable drive to unlock and consume all new content ASAP! Stop and smell the roses for God's sake!2. Future content is warped or even unachievable by conventional players.
Valuable dev time is spent playtesting with a quadrillion!! There is no greater insult to a developer than to have his game actively modded into obselescence before he's even done with it.4.
The dev hates you but he is forced to pretend he doesn't while you continuously code rape him. Any input is good.
You're just helping me playtest.' You actually built a robot to play this game for you? If you don't quit Trimps before you finish reading this post, then you have a legitimate clinical mental disability.6. Scripting is cheating.if. it has a multiplayer component, or.if. the community gives any weight at all to individual player achievements. Even then, the community just divides into two groups.
(Soon to be three?)Part 2Anyone who has comprehended this thread must realize that I started out, in a playtesting capacity, begging for input on how to plug the holes I was finding.No such luck. Not a gottdamm peep. (Irony sidebar - scripting is to blame)Conclusion - Not an exploit. That's when I started calling it a 'strategy.' Plugging the hole may still be a priority. Here are some suggestions.1.
Have the RNG seed string save to a separate directory than the savegame file, so that all additional game instances load the same one. A new game generates a seed string only if it can't find one already generated.2. Have multiple seed strings saved, then use a FIFO protocol.3. Add code that prohibits multiple games from running on the same browser.4. Or the Holy Grail: Eliminate the need for a seed string altogether. (too late for that I think)If I had to sum up Scouting (formerly Parallelling) in one phrase, it would be 'Quality over Quantity.'
I'm searching for the perfect run, each and every run.This game has a flaw, which led directly to the introduction of scripting. Well, that same flaw also led to Scouting.That flaw is redundancy. Scouting simply allows me to make fewer boring runs, at the fair cost of more hands-on management. Scripting is the exact opposite.
More runs and less managenent. Mindless crap!I am actually playing multiple games.
No shortcuts and no cheating in any single game. It's not as much exploiting as it is grinding. I earn every gain.The bottom line is that the game is suddenly much more fun to play than it was before. It's just a matter of time before everyone realizes that this is the way Trimps was meant to be played. I found this(I'm just gonna stare at it until it makes sense.This(seems important.Just to clarify:The Seed is used to prevent save-scumming, but one major aspect of Scouting is basically an exploit to get around it.I'm looking at my last post and it seems that 'Plugging the hole' solution 2 is the best choice.Expand the game.global.voidSeed to include:game.global.voidSeedxgame.global.voidSeedygame.global.voidSeedzUpon portal, make the game use the base Seed. Then have x become the new base, y become x, and z become y.
Finally, have it generate and save a new z.I wonder if this new protocol could be used to lure players into spending bones:'Having some bad luck? Spend 10 bones to Spin the Seed Wheel!'
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